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SUBSTANCE 34 is a consultancy focused to provide project management and new business development support to clients in entertainment, the museum community, creative technologies and public programs/informal education.


Diane Piepol, Principal/Consultant, collaborates with clients from CEO’s in startup mode to contributing within large, well-established creative organizations and non-profits.

Diane Piepol is a highly experienced project director/producer professionally active in the Los Angeles digital creative community for over 20 years. Most recently she has produced public programs on creative technology topics such as Museums and Immersive Experiences and the STEAM-focused Hidden Figures/Modern Figures with NASA JPL for the Academy of Motion Picture Arts and Sciences’ Science & Technology Council.


Her producer credits encompass work on front-running digital research projects (mixed reality, spoken word interactive characters), informal education museum exhibits and creative technology public programs. Piepol’s accomplishments are achieved in positions requiring liaison between creative and technical realms.

Piepol led the Museums & Informal Education Outreach effort at the Institute for Creative Technologies (ICT) at the University of Southern California (USC). As Project Director she helmed collaborations with museums to develop pattern-breaking visitor experiences employing unique, interactive technologies. One such project was the Museum of Science Boston’s Virtual Human Museum Guides: Ada and Grace featuring real-time spoken word interactivity with life-size, rear screen projected characters. She was Co-Principal Investigator on the National Science Foundation (NSF) funded, STEM-oriented project. Piepol championed and located the partnership, then developed and drove the collaboration with the MoS which was awarded at $1.9 million for a 3-year period. Over 200,000 estimated visitors interacted with Ada and Grace.

EXPERTISE AREAS:
• Project Management Leader

• Public Programs Producer & Moderator   
• Business Development

• Familiar with Entertainment, Arts/Culture,
   University R&D (Creative Tech) & Government Environments

• Digital Effects & CG Expertise        
• Tracking Immersive XR Developments        
• Established Network of Contacts

• Community Leader

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